The Tomb of Brazgoth

Getting to the Tomb
The starting point to reach the tomb is Gargoyle Bridge. After crossing the bridge from the Prehistoric valley into the wasteland head North-North-West for 12 miles. At this point you should follow the path to the tomb for just over 2.5 miles in a North-Western direction.

Nearby Locations
12 miles to the South-South-West lies Reynold’s Bane; A tower that used to be the home of Kudall the Cryptic. The place is also known as Flameskull Tower due to the presence of a Flameskull which was vanquished by a party led by the Order of the Last Crusade.

A land that now lies corrupted and turned into a swamp can be seen in a North-Western, North and North-Eastern direction.

A forest known as Talasya' Glade lies in a South-Western Direction.

Directly west, one can also spot the Shadow mountains and its foothills which span further to the North.

First Impressions
The building is about 1.5 storeys high. It is about 300 feet in length, 100 feet in width and consists of just a single floor. It is in a very ruined state, the architecture consisting of several destroyed columns. Light is constantly obscured, both the area around the tomb and even more so once you enter. The air is highly humid and fogged with a sulfurous aura. The presence of undead and fiends is highly felt as soon as you set foot inside this forsaken place.

The Tomb
The left side of the maze is merely there for the element of confusion and madness. Xulennas and his party had learnt that the hard way the first time they went to the tomb. Eight rooms were found extending from the maze. Legend: (as seen from the depiction to the right)


 * A sort of spiritual podium which one of the Bulezau fiends used to summon Barlgura as well as other Bulezau fiends. It was the only light source in the room.
 * Transmutation as well as illusion magic fills the hall. Two crystalline minotaur statues come to life and defend the entrance of the main room. One can bypass them by rushing to the side room on the right.
 * The inscriptions: “speak his name, Brazgoth” outline the hall's entrance. A portcullis separates the maze from this hall, which needs to be jammed in order to allow one to exit, as upon entering it closes, shutting anyone inside to the terrors to follow.
 * ROOM 3      A dead end which has a pitfall trap with spikes.
 * Activation podiums. No need to enter to reach the main room (Unexplored). It was the only light source in the area.
 * ROOM 2       Unexplored.
 * ROOM 3	A book which gave our paladin chills was found here. He yelled “it must be     destroyed!” upon laying eyes on it. It lay on an altar with two minotaur statues guarding it on each side.
 * SARCOP    Two rooms with stone sarcophagi holding in them undead beings which greet you at the entrance.
 * Markings on the ground which, according to the Wizard Xulennas, are trap activation podiums. Best to loop around them. It gave off a greenish light, which accompanied the little light that managed to seep in from the entrance
 * Main room in middle of the tomb showed markings of a Teleportation circle spell used in middle of the room.

Inhabitants

 * Barlgura (1) - A gorilla-like fiend with a fiery-red coat, blue-skinned, size: large, At least 20 ft Jump range, climbing speed. Multiattack - two fists and a bite. Has an invisibility ability. Was summoned by a Bulezau fiend.
 * Bulezau Fiends (3) - Bipedal, Goat-like being  with barbed, long tail, medium-sized. Has an aura which deals necrotic damage to anything within its range. It uses its barbed tail to slash at its foes. Spell-caster; summoned Barlgura and two other Bulezau fiends in the stead of two wretchers.
 * Crystalline Minotaur Statue (2) - A crystalline statue coming to life, size: large. Two such statues stood on guard right before the main room. Gore attack as well as greataxe swing attack. Occasionally charge. Bludgeoning damage causes the crystal exterior to shatter and crystal shards fly in all directions (may inflict damage to the attacker).
 * Skeletal Minotaur (3) - Size: Large, attack pattern similar to the Crystalline Minotaur Statues. Have a charge attack. Two were encountered patrolling the maze, they had trouble getting through the narrow passageways, albeit still successful at it. Probably act as patrol soldiers for the demons.
 * Undead Skeleton (6) - Medium sized creatures with a single weapon attack. Released from various sarcophagi throughout the tomb. Welcoming party at the tomb.
 * Wretches (3) - Humanoid creatures which seem to have been mutated horribly, medium-sized. Have a bite attack from their hand (have teeth in their palm) which, if successful, will cause necrotic damage over time. Two of these creatures were warped into Bulezau fiends by the original Bulezau.

About the tomb
Initially this place was built as a tomb but ended up to become a temple of the cult of Baphomet. As depicted in the image below, the tomb resembles an Endless maze which is merely there for the element of confusion and madness. Xulennas and his party had learnt that the hard way the first time they went to the tomb. Eight rooms were found extending from the maze. Brazgoth, a human turned-to Minotaur whose tomb is named after, was the lead cultist who was buried here. Evidence of Rituals of foul magic experiments that create Minotaurs from humans (anatomical swapping of body parts to make Minotaurs) was found all around the Maze. The Maze was also a defense mechanism to defend the inner sanctum of the temple. Certain objects dispersed throughout the temple, trigger the maze into moving. This cult had successfully gotten the favor of Baphomet and he sent them the demon Bulezau as a gift. This demon served as added security (although not very powerful, its presence is enough to rot skin of creatures away). The Inner Sanctum was accessible deep within the maze through a portcullis, that lead into a room followed by a small hall that served for foul rituals performed by the cult. Two rooms extended on either side of the room, one on the left that appeared to serve as embalming room and another one on the right which contained a series of wooden statues, jagged crowns (the cult symbol of Baphomet) and Brazgoth's book.

Brazgoth's Grimore of the Six-Pronged Magnate's Pursuance of Ruination
Most of the information was obtained through Brazgoth's own Book Titled: 'Brazgoth's Grimore of the Six-Pronged Magnate's Pursuance of Ruination' at the cost of driving its researchers, Xulennas and Solissa, into madness for 2 weeks. Apart from information about the areas close-by, and general information on the maze, the book also contained the following spells: Witch bolt, Earth Tremor, Darkness, Shadow blade, Summon lesser demons and Wall of sand. Through the book, we also got to know about a treasure buried within the tomb called Gul'Gannul, a great-axe that used to be wielded by Brazgoth himself that served the one and only goal Baphomet has for eternity, the destruction of all known civilizations. The book also illustrates the presence of Pits as traps, a pressure plate in front of the main entrance, blades that swing from doorways and deadly magical traps defending the greatest treasures.

Surrounding Areas
Brazgoth's book also contained information on operations and exploration. In fact, Xulennas found mentions of the Koakwood Bulwark, Ila's Tower, the Flameskull tower (which they used to avoid due to a powerful wizard), the Gargoyle Bridge (a defense mechanism part of human civilization which they also used to avoid) and a marsh located close-by which they were terrified of due to a powerful ancient evil. In the book there was mention of various raids carried out in Koakwood and other settlements to gather humanoids for their experiments but it seemed that only humans could be turned into Minotaurs.